# General options for Unity Doorstop
[General]

# Enable Doorstop?
enabled = true

# Path to the assembly to load and execute
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
target_assembly = BepInEx\core\BepInEx.Unity.IL2CPP.dll

# If true, Unity's output log is redirected to <current folder>\output_log.txt
redirect_output_log = true

# If enabled, DOORSTOP_DISABLE env var value is ignored
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
ignore_disable_switch = false

# Options specific to running under Unity Mono runtime
[UnityMono]

# Overrides default Mono DLL search path
# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
# (e.g. mscorlib is stripped in original game)
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
# Original Managed folder is added as a secondary folder in the search path
dll_search_path_override =

# If true, Mono debugger server will be enabled
debug_enabled = false

# When debug_enabled is true, this option specifies whether Doorstop should initialize the debugger server
# If you experience crashes when starting the debugger on debug UnityPlayer builds, try setting this to false
debug_start_server = true

# When debug_enabled is true, specifies the address to use for the debugger server
debug_address = 127.0.0.1:10000

# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached
debug_suspend = false

# Options sepcific to running under Il2Cpp runtime
[Il2Cpp]

# Path to coreclr.dll that contains the CoreCLR runtime
coreclr_path = dotnet\coreclr.dll

# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
corlib_dir = dotnet
